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Thunder Ring
NO.207

Thunder Ring

Electric Phase I Original Form

It always looks unhappy, attacking opponents with full force regardless of how dangerous the environment is—but it immediately falls into deep sleep as soon as it runs out of power.

Dex Number
207
Category
Negative Electric Spirit
Height
0.37~0.46 M
Weight
2.4~3.1 KG
Updated
2026-04-02
Distribution
Commonly found in mountain forests
Trait

Overload Protection

Retreats after each action.

Recommended Skill Sets

Disruption Guerrilla

Playstyle

High-Speed Disruption, auto-disengage after action, suppress enemy through speed reduction, energy cost increase, attack reduction, while using Charged Mark to assist teammates

Why this set works

Utilize Lightning Ring's 'retreat after action' property for interference guerrilla tactics. Paralysis reduces speed + attack to suppress enemy core, Manipulation increases energy costs to disrupt rhythm, Cross Lightning for damage before retreat, Extended Battery to set up for teammates. Overall balanced energy costs, 0-cost skills ensure stability, 100-cost ultimate bursts at critical moments.

Paralysis

Why pick this skill

Core disruption skill. Reduces enemy priority by 1, directly weakening their turn order. When responding to Defense, also greatly reduces enemy P.ATK and M.ATK. Combined with the trait that allows retreating after acting, this enables safe disruption deployment.

Cross Lightning

Why pick this skill

High energy cost Physical output skill, 100 energy combined with trait retreat after action, can deal high damage before leaving, suitable for finishing or pressure.

Extended Range Battery

Why pick this skill

0 Energy Cost support skill: Gains Charge Mark to provide buffs for subsequent entering creatures; zero Energy Cost ensures stable usage.

Manipulate

Why pick this skill

0 Energy disruption skill. Enemy this turn skill Energy cost +7 can effectively disrupt opponent tempo, combined with Trait for Energy suppression.

Interrupt Stacking Damage Style

Playstyle

Use counter mechanics to interrupt enemy rhythm, frequent re-entry to stack Thunderbolt power, becoming highly threatening once Thunderbolt is fully developed.

Why this set works

Interrupt control build around Counter mechanic. Block interrupts key skills, Thunderbolt stacks power through frequent re-entries, Sunbathing targets buff teams, First Strike supplements damage and priority. Trait ensures safe retreat after each action, suitable for multiple entries to stack Thunderbolt power for late-game burst.

Block

Why pick this skill

Core response skill. Interrupts enemy skill when in Response state. Combined with trait can safely deploy control effects, interrupting key skills to turn the tide of battle.

Thunderbolt

Why pick this skill

High-power Magic output, permanently +20 Power per entry, suitable for stacking damage with multiple entries. Combined with trait for frequent re-entry can max out Power

Sunbathing

Why pick this skill

0 Energy Cost skill. Dispels enemy buffs, targeting creatures that rely on buffs. Safe to use when combined with trait.

First Strike

Why pick this skill

55 Energy physical damage + priority +1. Uses speed advantage to attack first. Low energy cost ensures usage flexibility.

Guerrilla Support Build

Playstyle

Never stays on field, automatically retreats after each action. Disrupts enemy through forced restart, speed reduction, etc., while providing continuous energy recovery for teammates.

Why this set works

Extreme Guerrilla Support Flow. Forced Restart forces enemy return to field disrupting rhythm, Ionization Blast reduces speed for suppression, Lightning Guide is low-cost output, and Power Up restores energy for teammates on each exit. The entire build barely relies on field presence, fully leveraging the 'act then retreat' trait advantage, becoming the team's energy engine.

Forced Reboot

Why pick this skill

Core response skill. Forces enemy to return at turn end when in Response state, can interrupt enemy field presence tempo. Combined with trait forms forced switch.

Ionization Blast

Why pick this skill

0 Energy disruption skill. Enemy Speed -40 and 3-hit combo. Greatly reduces enemy action priority, combo Trait may trigger multiple checks.

Lightning Rod

Why pick this skill

35 Energy low-cost Magic output, 2-hit + Burst damage bonus. Low cost suits frequent use, combined with Trait for guerrilla output.

Increase Power

Why pick this skill

0 Energy Cost support skill: Restores 8 Energy to entering creature upon exit. Combined with Trait triggering after each action, forms Energy cycle to assist teammates.

Notes
  • Lightning Ring's trait 'Overload Protection' causes it to automatically retreat after each action, making it more suitable as a guerrilla/disruptor-type Sprite rather than sustained damage output
  • Base stats show relatively high Speed 72, which combined with priority moves can secure first strike advantage. However, both offenses and durability are low, making it unsuitable for prolonged field presence.
  • There are numerous 'Counter' type skills in the skill pool (Paralysis, Block, Forced Restart), which can create one-for-one disruption effects when combined with the trait
  • Electric type is super effective against Water and Wing, and is weak to Ground type; pay attention to type matchups.
Gallery
Thunder Ring True Body
True Body
Thunder Ring Fruit
Fruit
Thunder Ring Pet Egg
Pet Egg
Skills
Manipulate
Lv. LV1

Manipulate

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Electric Current
Lv. LV1

Electric Current

Energy: 40

Deals magic damage to the enemy creature.

Conductive Impact
Lv. LV5

Conductive Impact

Energy: 40

Deals physical damage to the enemy creature.

Sunbathing
Lv. LV9

Sunbathing

Dispels all buffs from the enemy.

Electric Arc
Lv. LV13

Electric Arc

Energy: 80

Deals Physical DMG. Burst: This skill's Power increases by 40.

Ionization Blast
Lv. LV22

Ionization Blast

Enemy gains Speed -40, 3-hit combo.

First Strike
Lv. LV28

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Extended Range Battery
Lv. LV33

Extended Range Battery

Self gains 1 stack of Charge Mark.

Lightning Rod
Lv. LV35

Lightning Rod

Energy: 35

Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.

Increase Power
Lv. LV40

Increase Power

Self retreats; replacement entering精灵 restores 8 energy.

Cross Lightning
Lv. LV45

Cross Lightning

Energy: 100

Deals physical damage to the enemy creature.

Paralysis
Lv. LV46

Paralysis

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Thunderbolt
Lv. LV47

Thunderbolt

Energy: 100

Deals Magic damage. Each time entering battle, this skill's Power permanently +20.

Block
Lv. LV49

Block

Energy: 80

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. LV50

Forced Reboot

Energy: 90

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Matchups

Strong Against

Water, Wing

Weak Against

Earth

Resists

Wing, Electric, Mech

Stats
HP 64
Physical Attack 49
Magic Attack 49
Physical Defense 51
Magic Defense 50
Speed 72
Total 335
Handbook Tasks

Lightning Ring's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1