Overload Protection
Retreats after each action.
It always looks unhappy, attacking opponents with full force regardless of how dangerous the environment is—but it immediately falls into deep sleep as soon as it runs out of power.
Retreats after each action.
High-Speed Disruption, auto-disengage after action, suppress enemy through speed reduction, energy cost increase, attack reduction, while using Charged Mark to assist teammates
Utilize Lightning Ring's 'retreat after action' property for interference guerrilla tactics. Paralysis reduces speed + attack to suppress enemy core, Manipulation increases energy costs to disrupt rhythm, Cross Lightning for damage before retreat, Extended Battery to set up for teammates. Overall balanced energy costs, 0-cost skills ensure stability, 100-cost ultimate bursts at critical moments.
Core disruption skill. Reduces enemy priority by 1, directly weakening their turn order. When responding to Defense, also greatly reduces enemy P.ATK and M.ATK. Combined with the trait that allows retreating after acting, this enables safe disruption deployment.
High energy cost Physical output skill, 100 energy combined with trait retreat after action, can deal high damage before leaving, suitable for finishing or pressure.
0 Energy Cost support skill: Gains Charge Mark to provide buffs for subsequent entering creatures; zero Energy Cost ensures stable usage.
0 Energy disruption skill. Enemy this turn skill Energy cost +7 can effectively disrupt opponent tempo, combined with Trait for Energy suppression.
Use counter mechanics to interrupt enemy rhythm, frequent re-entry to stack Thunderbolt power, becoming highly threatening once Thunderbolt is fully developed.
Interrupt control build around Counter mechanic. Block interrupts key skills, Thunderbolt stacks power through frequent re-entries, Sunbathing targets buff teams, First Strike supplements damage and priority. Trait ensures safe retreat after each action, suitable for multiple entries to stack Thunderbolt power for late-game burst.
Core response skill. Interrupts enemy skill when in Response state. Combined with trait can safely deploy control effects, interrupting key skills to turn the tide of battle.
High-power Magic output, permanently +20 Power per entry, suitable for stacking damage with multiple entries. Combined with trait for frequent re-entry can max out Power
0 Energy Cost skill. Dispels enemy buffs, targeting creatures that rely on buffs. Safe to use when combined with trait.
55 Energy physical damage + priority +1. Uses speed advantage to attack first. Low energy cost ensures usage flexibility.
Never stays on field, automatically retreats after each action. Disrupts enemy through forced restart, speed reduction, etc., while providing continuous energy recovery for teammates.
Extreme Guerrilla Support Flow. Forced Restart forces enemy return to field disrupting rhythm, Ionization Blast reduces speed for suppression, Lightning Guide is low-cost output, and Power Up restores energy for teammates on each exit. The entire build barely relies on field presence, fully leveraging the 'act then retreat' trait advantage, becoming the team's energy engine.
Core response skill. Forces enemy to return at turn end when in Response state, can interrupt enemy field presence tempo. Combined with trait forms forced switch.
0 Energy disruption skill. Enemy Speed -40 and 3-hit combo. Greatly reduces enemy action priority, combo Trait may trigger multiple checks.
35 Energy low-cost Magic output, 2-hit + Burst damage bonus. Low cost suits frequent use, combined with Trait for guerrilla output.
0 Energy Cost support skill: Restores 8 Energy to entering creature upon exit. Combined with Trait triggering after each action, forms Energy cycle to assist teammates.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Enemy gains Speed -40, 3-hit combo.
Deals Physical DMG. Priority +1.
Self gains 1 stack of Charge Mark.
Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.
Self retreats; replacement entering精灵 restores 8 energy.
Deals physical damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7