Overload Protection
Retreats after each action.
Always emits unintelligible "beep beep" sounds, seemingly using them to lure enemies. Its expression looks even more pained, as if the circulation of electricity within its body is a burden in itself.
Retreats after each action.
Hit-and-run guerrilla tactics, automatically retreating after each turn's action, actively controlling tempo through 'Increase Power' while charging teammates, using high-speed priority to suppress then switching out.
Maximize 'Overload Protection' trait: Auto-switch after each action, 'Power Up' actively controls switch timing and charges teammate. Dual physical skills (Cross Lightning + First Strike) with high speed form pressure, Manipulation provides control disruption. Positioned as high-speed guerrilla: hit and run, creating entry opportunities for teammates
Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate, enabling team Energy cycling. The core of guerrilla tactics.
High-power Physical damage (100 Energy cost), serving as main damage skill, synergizing with Trait hit-and-run.
Priority +1 Physical damage skill with moderate 55 Energy cost, utilizing 120 high Speed to ensure priority suppression, synergizing with Trait for quick retreat.
0 Energy Interference Skill: Enemy's current skill costs +7 Energy for 3 turns. Using with priority greatly limits opponent's rhythm, then triggers trait to leave
Stack Falling Thunder power through repeated entry/exit, weaken opponent's key creatures with Paralysis, and let Falling Thunder grow into a high-threat output skill through frequent switching.
Magic DPS guerrilla setup. Thunderbolt's entry-based power stacking synergizes perfectly with frequent switching. Paralysis provides strong disruption, while Extended Battery enables low-cost charging. The overall strategy involves repeatedly entering and exiting battle to grow Thunderbolt's power while using Paralysis to weaken the opponent's key damage dealers.
Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate. The foundation of any moveset.
High-power Magic output (100 Energy), permanently +20 Power per entry, suitable for guerrilla tactics with multiple entries, growing stronger with each battle.
0 Energy Interference Skill: Enemy priority -1, and when responding to Defense, additionally reduces both ATK by 70%. Effectively weakens opponent's output before leaving
0 Energy gain 1 Charge Mark, setting up for subsequent output. Low cost combines with trait for quick action then retreat.
Focus on utility skills, frequently entering and exiting to use Sunbath to clear buffs and Ionization Blast to reduce Speed, creating advantages for teammates without bearing primary damage responsibility.
Utility guerrilla configuration, Sunbath targets buff-stacking opponents, Ionization Burst provides team-wide slow assist, Electric Arc as burst output. Overall positioning偏向support disruption, through frequent switching to cast low-cost utility skills, create output environment for teammates rather than主打damage itself.
Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate. The core foundation of all strategies.
0 Energy: Dispels all enemy buffs. Targets skill-enhancement-reliant opponents, clears first to trigger Trait retreat. Extremely functional.
80 energy Physical damage output. +40 power under Eruption condition. Combined with trait, opportunity to deal high burst then exit.
0 Energy Cost inflicts Speed -40 and 3-hit combo on enemy. Powerful speed reduction interference. Creates speed advantage for teammates before retreating.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Enemy gains Speed -40, 3-hit combo.
Deals Physical DMG. Priority +1.
Self gains 1 stack of Charge Mark.
Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.
Self retreats; replacement entering精灵 restores 8 energy.
Deals physical damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7