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Thornspark Ring
NO.209

Thornspark Ring

Electric Final Form Original Form

Always emits unintelligible "beep beep" sounds, seemingly using them to lure enemies. Its expression looks even more pained, as if the circulation of electricity within its body is a burden in itself.

Dex Number
209
Category
Negative Electric Spirit
Height
0.78~0.98 M
Weight
29.5~34.3 KG
Updated
2026-04-02
Distribution
Commonly found in mountain forests
Trait

Overload Protection

Retreats after each action.

Recommended Skill Sets

High-Speed Guerrilla

Playstyle

Hit-and-run guerrilla tactics, automatically retreating after each turn's action, actively controlling tempo through 'Increase Power' while charging teammates, using high-speed priority to suppress then switching out.

Why this set works

Maximize 'Overload Protection' trait: Auto-switch after each action, 'Power Up' actively controls switch timing and charges teammate. Dual physical skills (Cross Lightning + First Strike) with high speed form pressure, Manipulation provides control disruption. Positioned as high-speed guerrilla: hit and run, creating entry opportunities for teammates

Increase Power

Why pick this skill

Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate, enabling team Energy cycling. The core of guerrilla tactics.

Cross Lightning

Why pick this skill

High-power Physical damage (100 Energy cost), serving as main damage skill, synergizing with Trait hit-and-run.

First Strike

Why pick this skill

Priority +1 Physical damage skill with moderate 55 Energy cost, utilizing 120 high Speed to ensure priority suppression, synergizing with Trait for quick retreat.

Manipulate

Why pick this skill

0 Energy Interference Skill: Enemy's current skill costs +7 Energy for 3 turns. Using with priority greatly limits opponent's rhythm, then triggers trait to leave

Magic Stack Damage Build

Playstyle

Stack Falling Thunder power through repeated entry/exit, weaken opponent's key creatures with Paralysis, and let Falling Thunder grow into a high-threat output skill through frequent switching.

Why this set works

Magic DPS guerrilla setup. Thunderbolt's entry-based power stacking synergizes perfectly with frequent switching. Paralysis provides strong disruption, while Extended Battery enables low-cost charging. The overall strategy involves repeatedly entering and exiting battle to grow Thunderbolt's power while using Paralysis to weaken the opponent's key damage dealers.

Increase Power

Why pick this skill

Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate. The foundation of any moveset.

Thunderbolt

Why pick this skill

High-power Magic output (100 Energy), permanently +20 Power per entry, suitable for guerrilla tactics with multiple entries, growing stronger with each battle.

Paralysis

Why pick this skill

0 Energy Interference Skill: Enemy priority -1, and when responding to Defense, additionally reduces both ATK by 70%. Effectively weakens opponent's output before leaving

Extended Range Battery

Why pick this skill

0 Energy gain 1 Charge Mark, setting up for subsequent output. Low cost combines with trait for quick action then retreat.

Utility Support Style

Playstyle

Focus on utility skills, frequently entering and exiting to use Sunbath to clear buffs and Ionization Blast to reduce Speed, creating advantages for teammates without bearing primary damage responsibility.

Why this set works

Utility guerrilla configuration, Sunbath targets buff-stacking opponents, Ionization Burst provides team-wide slow assist, Electric Arc as burst output. Overall positioning偏向support disruption, through frequent switching to cast low-cost utility skills, create output environment for teammates rather than主打damage itself.

Increase Power

Why pick this skill

Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate. The core foundation of all strategies.

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Targets skill-enhancement-reliant opponents, clears first to trigger Trait retreat. Extremely functional.

Electric Arc

Why pick this skill

80 energy Physical damage output. +40 power under Eruption condition. Combined with trait, opportunity to deal high burst then exit.

Ionization Blast

Why pick this skill

0 Energy Cost inflicts Speed -40 and 3-hit combo on enemy. Powerful speed reduction interference. Creates speed advantage for teammates before retreating.

Notes
  • Thorn Electric Ring's trait 'Overload Protection' causes it to automatically retreat after each action, determining that it can only be used as a 'hit-and-run' guerrilla-type creature and cannot remain on field for sustained output.
  • High Speed stat of 120, combined with [First Strike] can ensure first-move priority.
  • Skill pool contains both physical and magic output skills, but physical and magic attack base stats are identical (both 81), can choose direction based on team needs.
  • 'Power Up' synergizes perfectly with traits, can restore energy to swapped-in teammates while actively retreating, a core utility skill.
Gallery
Thornspark Ring True Body
True Body
Thornspark Ring Fruit
Fruit
Thornspark Ring Pet Egg
Pet Egg
Skills
Manipulate
Lv. LV1

Manipulate

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Electric Current
Lv. LV1

Electric Current

Energy: 40

Deals magic damage to the enemy creature.

Conductive Impact
Lv. LV5

Conductive Impact

Energy: 40

Deals physical damage to the enemy creature.

Sunbathing
Lv. LV9

Sunbathing

Dispels all buffs from the enemy.

Electric Arc
Lv. LV13

Electric Arc

Energy: 80

Deals Physical DMG. Burst: This skill's Power increases by 40.

Ionization Blast
Lv. LV22

Ionization Blast

Enemy gains Speed -40, 3-hit combo.

First Strike
Lv. LV28

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Extended Range Battery
Lv. LV33

Extended Range Battery

Self gains 1 stack of Charge Mark.

Lightning Rod
Lv. LV35

Lightning Rod

Energy: 35

Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.

Increase Power
Lv. LV40

Increase Power

Self retreats; replacement entering精灵 restores 8 energy.

Cross Lightning
Lv. LV45

Cross Lightning

Energy: 100

Deals physical damage to the enemy creature.

Paralysis
Lv. LV46

Paralysis

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Thunderbolt
Lv. LV47

Thunderbolt

Energy: 100

Deals Magic damage. Each time entering battle, this skill's Power permanently +20.

Block
Lv. LV49

Block

Energy: 80

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. LV50

Forced Reboot

Energy: 90

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Matchups

Strong Against

Water, Wing

Weak Against

Earth

Resists

Wing, Electric, Mech

Stats
HP 106
Physical Attack 81
Magic Attack 81
Physical Defense 85
Magic Defense 84
Speed 120
Total 557
Handbook Tasks

Thorn Electric Ring's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal