Overload Protection
Retreats after each action.
Often gathers in small groups to charge each other. Emotions also spread through electricity among companions, making them prone to becoming unhappier when clustered together. When approaching, one can hear intermittent electrical static, occasionally accompanied by 'woo-woo' sounds.
Retreats after each action.
Each turn use 0-cost disruption skills (Manipulate/Ion Blast) or Overdrive to actively retreat. Utilize high Speed and trait for safe switching, restoring energy for teammates while suppressing the enemy.
A pure disruption support build centered on the trait 'Overload Protection', using 0-energy skills for control and interference before actively withdrawing to create advantages for teammates, completely independent of on-field damage output.
Core disruption skill. 0 energy cost to increase enemy's current skill energy cost by 7 for 3 turns, greatly suppressing enemy high-energy cost skill usage. Combined with trait's post-action retreat, safely swaps in teammates.
0 Energy Cost, inflicts Speed -40 and 3-hit combo on enemy, powerful speed disruption, creates speed advantage for teammates, also suits hit-and-run tactics
0 Energy Cost active retreat skill. Perfectly synergizes with trait 'Overload Protection'. Guaranteed retreat after action, while restoring 8 Energy to the switching-in sprite, forming an energy cycle.
High-power Physical damage (100 Energy cost), used when cleanup is needed or against countered types (Water, Wing), providing certain burst capability.
Lead or switch-in priority on First Strike for speed and damage, Arc Burst for burst when opportunity arises, Ionization Blast for slow or Overdrive to switch when needed.
A physical damage style balancing speed and burst. Uses "First Strike" to seize speed priority, "Arc Burst" for explosive damage, combined with speed reduction and active retreat to maintain survival. Ideal for rapid strikes against Water and Wing-type targets.
Priority +1 Physical damage skill (55 Energy cost), leveraging 96 base Speed to outspeed opponents and deal damage before the Trait forces retreat, suitable for quick HP pressure.
High-power Physical skill (80 Energy cost). Power +40 under Burst condition. Combined with Electric-type matchups (Water, Wing), it delivers massive burst damage as the core damage source.
0 Energy Cost, inflicts Speed -40 and 3-hit combo on enemy, using first ensures follow-up first moves, or using second restricts enemy high-speed creatures, also serves as damage setup
0 Energy Cost active retreat, restores 8 Energy to teammates. Use after burst damage or when HP is unhealthy, maintaining tactical flexibility.
Switch in when anticipating enemy status skills, use 'Block' or 'Forced Restart' to counter; use 'Paralysis' against defensive skills; use 'Overdrive' to disengage and maintain energy cycle when not countering.
Specialized 'Counter' mechanism tactical counter build, uses 'Block' and 'Forced Restart' to interrupt status skills and force switch, 'Paralysis' provides additional control, suitable for prediction-oriented players targeting specific compositions
A status-countering skill that deals magic damage and interrupts the countered skill. 80 Energy cost. Extremely high tactical value for countering and interrupting enemy Elves that rely on status skills.
A status-countering skill that deals magic damage and forces the enemy to return to bench at turn end. 90 Energy cost. A powerful control skill that can forcibly interrupt enemy tempo and swap in their teammate.
0 Energy Cost, enemy priority -1, additionally reduces enemy Dual Attack by 70% when responding to defense. Combines speed suppression and output weakening, synergizing with response-based playstyles.
0 Energy Cost active retreat, restores energy to teammates. Use after response skills or when predicting enemy non-status skills, maintaining tactical initiative.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Enemy gains Speed -40, 3-hit combo.
Deals Physical DMG. Priority +1.
Self gains 1 stack of Charge Mark.
Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.
Self retreats; replacement entering精灵 restores 8 energy.
Deals physical damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7