Battery
Each time it enters battle, permanently gains +20% to both ATK stats.
Normally carries almost no electricity, discharging through its tail—touching it carelessly may result in electrocution. When it hears a beat, the faint electric sensation on its body surface jumps along with the rhythm, as if secretly keeping time.
Each time it enters battle, permanently gains +20% to both ATK stats.
Repeated entry to stack dual attack, look for opportunities to boost with Power Enhancement, then deal burst damage with Arc Burst or Flash Strike Return, Overload Circuit ensures skill cycling and trait activation.
Maximizes the entry buff stacking of the trait "Battery", repeatedly entering and exiting the battlefield through Overload Circuit, combined with Power Boost's doubled Physical Attack and Arc's Surge damage amplification to create burst windows, with Blitz Return providing finishing and survival tools.
Core damage skill with 80 Energy physical damage. +40 power in Surge state; combined with Battery trait's Physical Attack bonus can deliver high burst damage, serving as primary damage source.
Key support skill: 0 Energy Cost to return to field and gain +1 skill use next turn. This both triggers Traits to stack both ATK stats and provides extra uses for Arc Lightning or Flash Strike Return—the operational core of the entire strategy.
45 Energy 2-hit physical damage + self retreat. Paired with Overload Circuit's +1 use count, enables safe return after 4 hits. Combines damage and survival, suitable for finishing low HP enemies or avoiding type disadvantages.
0 Energy Physical Attack doubling, combined with Storage Battery's dual attack bonus can stack to extremely high Physical Attack values, providing burst foundation for Arc and Flash Return. Recommended to use at safe timings or after comeback setups.
Relies on speed advantage to preemptively seize health or finish. Remote Access forces field swap to disrupt enemy deployment. Sunbathing dispels key buffs. Overload Circuit adjusts positioning and stacks traits.
Use high Speed stat and priority skills to contest tempo, Remote Access and Sunbathing provide dual crowd control methods, Overload Circuit ensures flexible entry and exit, overall leaning toward disruption and tempo control rather than pure output.
55 Energy priority +1 physical damage. With 72 base Speed can contest priority. Used for finishing or interrupting enemy tempo. Core skill for speed attacker role.
0 Energy cost. Forces the enemy to return to the field. Can interrupt enemy buffing tempo or force unfavorable matchups. Combined with its own high-Speed trait, forms field control suppression.
0 Energy: Dispels all enemy buffs. Targets enhancement-reliant enemy Elves, combines with Remote Access for crowd control synergy.
Core rotation skill. 0 energy cost switch-out + next turn uses +1. Synergizes with First Strike for safe retreat after preemptive suppression, or triggers trait stacking.
After entering, prioritize Range Battery to stack marks, use Overload Circuit to return and adjust tempo while triggering trait, Continuous Claw Strike deals high-hit damage in counter state, Ion Spark for stable cleanup.
Use Extended Range Battery to stack Charged marks combined with the Battery Trait, forming a dual-buff stacking sustained damage mode, Continuous Claw Strike provides high hit count damage in counter states, Ion Spark as stable cleanup, overall leaning more toward sustained field presence.
80 energy Physical damage. High base power, serves as stable damage output. Used when unable to trigger Eruption or when conservative damage is needed.
30 Energy, 2-hit Physical damage. Under Counter state, hit count doubles to 4 hits. Low cost with high hit count, suitable for breaking shields or burst damage with buffs.
0 Energy cost to gain Charged Mark, providing extra buff stacks for Electric-type skills. Combines with Battery trait for double stacking, enhancing sustained combat ability.
Core rotation skill. 0 energy cost switch-out + uses +1. Provides counter trigger opportunity for Continuous Claw, or grants extra uses for Ion Spark, while stacking traits.
Deals physical damage to the enemy creature.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals physical damage, 2 Combos. Self retreats.
Self gains 1 stack of Charge Mark.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7