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Volt Giraffe
NO.226

Volt Giraffe

Electric Phase I Original Form

Normally carries almost no electricity, discharging through its tail—touching it carelessly may result in electrocution. When it hears a beat, the faint electric sensation on its body surface jumps along with the rhythm, as if secretly keeping time.

Dex Number
226
Category
Giraffe Sprite
Height
0.7~1 M
Weight
29.8~36.8 KG
Updated
2026-04-02
Distribution
Commonly found in mountainous areas
Trait

Battery

Each time it enters battle, permanently gains +20% to both ATK stats.

Recommended Skill Sets

Charge Burst Guerrilla Build

Playstyle

Repeated entry to stack dual attack, look for opportunities to boost with Power Enhancement, then deal burst damage with Arc Burst or Flash Strike Return, Overload Circuit ensures skill cycling and trait activation.

Why this set works

Maximizes the entry buff stacking of the trait "Battery", repeatedly entering and exiting the battlefield through Overload Circuit, combined with Power Boost's doubled Physical Attack and Arc's Surge damage amplification to create burst windows, with Blitz Return providing finishing and survival tools.

Electric Arc

Why pick this skill

Core damage skill with 80 Energy physical damage. +40 power in Surge state; combined with Battery trait's Physical Attack bonus can deliver high burst damage, serving as primary damage source.

Overload Circuit

Why pick this skill

Key support skill: 0 Energy Cost to return to field and gain +1 skill use next turn. This both triggers Traits to stack both ATK stats and provides extra uses for Arc Lightning or Flash Strike Return—the operational core of the entire strategy.

Blitz Return

Why pick this skill

45 Energy 2-hit physical damage + self retreat. Paired with Overload Circuit's +1 use count, enables safe return after 4 hits. Combines damage and survival, suitable for finishing low HP enemies or avoiding type disadvantages.

Power Boost

Why pick this skill

0 Energy Physical Attack doubling, combined with Storage Battery's dual attack bonus can stack to extremely high Physical Attack values, providing burst foundation for Arc and Flash Return. Recommended to use at safe timings or after comeback setups.

High-Speed Field Control Disruption

Playstyle

Relies on speed advantage to preemptively seize health or finish. Remote Access forces field swap to disrupt enemy deployment. Sunbathing dispels key buffs. Overload Circuit adjusts positioning and stacks traits.

Why this set works

Use high Speed stat and priority skills to contest tempo, Remote Access and Sunbathing provide dual crowd control methods, Overload Circuit ensures flexible entry and exit, overall leaning toward disruption and tempo control rather than pure output.

First Strike

Why pick this skill

55 Energy priority +1 physical damage. With 72 base Speed can contest priority. Used for finishing or interrupting enemy tempo. Core skill for speed attacker role.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field. Can interrupt enemy buffing tempo or force unfavorable matchups. Combined with its own high-Speed trait, forms field control suppression.

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Targets enhancement-reliant enemy Elves, combines with Remote Access for crowd control synergy.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out + next turn uses +1. Synergizes with First Strike for safe retreat after preemptive suppression, or triggers trait stacking.

Charge Mark Sustain Build

Playstyle

After entering, prioritize Range Battery to stack marks, use Overload Circuit to return and adjust tempo while triggering trait, Continuous Claw Strike deals high-hit damage in counter state, Ion Spark for stable cleanup.

Why this set works

Use Extended Range Battery to stack Charged marks combined with the Battery Trait, forming a dual-buff stacking sustained damage mode, Continuous Claw Strike provides high hit count damage in counter states, Ion Spark as stable cleanup, overall leaning more toward sustained field presence.

Ion Spark

Why pick this skill

80 energy Physical damage. High base power, serves as stable damage output. Used when unable to trigger Eruption or when conservative damage is needed.

Consecutive Claw Strikes

Why pick this skill

30 Energy, 2-hit Physical damage. Under Counter state, hit count doubles to 4 hits. Low cost with high hit count, suitable for breaking shields or burst damage with buffs.

Extended Range Battery

Why pick this skill

0 Energy cost to gain Charged Mark, providing extra buff stacks for Electric-type skills. Combines with Battery trait for double stacking, enhancing sustained combat ability.

Overload Circuit

Why pick this skill

Core rotation skill. 0 energy cost switch-out + uses +1. Provides counter trigger opportunity for Continuous Claw, or grants extra uses for Ion Spark, while stacking traits.

Notes
  • Electric Giraffe is an Electric-type physical attacker with 59 Attack base stats and 72 Speed. Its trait 'Battery' provides a permanent +20% to both Attack stats after entry, suitable for multiple entry stacking or as a late-game cleaner. Its skill pool focuses on physical damage, with auxiliary functions including re-entry, dispel, and buffs, but lacks stable sustain options.
  • Core mechanics revolve around "Overload Circuit's" return to field + skill uses +1, combined with "Flash Strike Return" or "First Strike" for flexible entry and exit; "Arc Discharge's" burst damage increase and "Power Amplification's" Physical Attack doubling can create burst windows; "Remote Access" provides forced field switch for crowd control.
  • With limited skill pool depth, builds focus on three approaches: 'speed attack reaping,' 'burst enhancement,' and 'control guerrilla'—forced filler builds are not recommended.
Gallery
Volt Giraffe True Body
True Body
Volt Giraffe Fruit
Fruit
Volt Giraffe Pet Egg
Pet Egg
Skills
Conductive Impact
Lv. LV1

Conductive Impact

Energy: 40

Deals physical damage to the enemy creature.

Overload Circuit
Lv. LV1

Overload Circuit

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Ion Spark
Lv. LV6

Ion Spark

Energy: 80

Deals physical damage to the enemy creature.

Sunbathing
Lv. LV23

Sunbathing

Dispels all buffs from the enemy.

Electric Arc
Lv. LV26

Electric Arc

Energy: 80

Deals Physical DMG. Burst: This skill's Power increases by 40.

Power Boost
Lv. LV30

Power Boost

Self gains +100% Physical Attack.

First Strike
Lv. LV34

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Remote Access
Lv. LV35

Remote Access

Returns the enemy sprite to the field.

Blitz Return
Lv. LV38

Blitz Return

Energy: 45

Deals physical damage, 2 Combos. Self retreats.

Extended Range Battery
Lv. LV39

Extended Range Battery

Self gains 1 stack of Charge Mark.

Consecutive Claw Strikes
Lv. LV45

Consecutive Claw Strikes

Energy: 30

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Forced Reboot
Lv. LV49

Forced Reboot

Energy: 90

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Matchups

Strong Against

Water, Wing

Weak Against

Earth

Resists

Wing, Electric, Mech

Stats
HP 55
Physical Attack 59
Magic Attack 20
Physical Defense 65
Magic Defense 47
Speed 72
Total 318
Handbook Tasks

Electric Giraffe's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1