Super Battery
Each time it enters battle, permanently gains +30% to both ATK stats.
Whenever it hears dynamic melodies, the electric current in its body fluctuates with the rhythm, and the electric ball on its head flickers to light the way home. Pop Deer taps a gentle beat with its tail to express its cheerful mood.
Each time it enters battle, permanently gains +30% to both ATK stats.
Pop Deer is an Electric-type Physical Attacker with 120 Speed and 99 Attack. Trait "Super Battery" provides permanent +30% dual Attack on entry. Core mechanics revolve around Overload Circuit's return combo, Flash Strike Return's guerrilla tactics, and Extended Battery's charge印记. Skill pool focuses on physical output with disruption, buffs, and return control.
Through 「Flash Retreat」 and 「Overload Circuit」 to frequently retreat and stack trait buffs, use 「Claw Barrage」 to unleash 4-hit combo burst in counter state, 「Extended Battery」 provides charge resources. Flexible rhythm, able to advance and retreat freely, suitable for prolonged battles and wars of attrition.
With "Overload Circuit" and "Blitz Return" return mechanics as core, repeatedly trigger "Super Battery" to stack dual attack buffs, combined with "Consecutive Claw" response burst and "Extended Battery" resource accumulation, forming a high-mobility guerrilla burst archetype.
Core rotation skill. 0 energy cost switch-out triggers trait "Super Battery" to stack dual ATK buffs, while next turn skill uses +1, providing burst foundation for combo skills like Continuous Claw.
Main DPS skill, 30 Energy 2-hit combo, doubles to 4 hits under Counter state, with "Overload Circuit" +1 hit effect can deliver extreme burst, core damage source for Pop Deer.
Core guerrilla tactic: 45 energy cost for 2-hit strike + self retreat, enabling both damage output and re-entry to trigger trait bonuses again, forming an 'attack-retreat-re-enter' cycle rhythm.
0 Energy gain Charge Mark. Provides trigger condition for Burst skills like "Arc." Cost-free field presence sets up other skills.
"Extended Battery" opening to gain Charged Mark; choose "Electric Arc" burst or "Preemptive Strike" speed suppression as needed; "Overload Circuit" provides comeback and count buffs. Pursues quick kills, suitable for fast-decision matches
Burst combo built around Extended Battery + Arc, combined with Overload Circuit's stack scaling and First Strike's speed suppression, forming a first-move high-burst fast-attack archetype.
Core rotation skill. 0 energy cost switch-out triggers trait. Next turn First Strike or Arc uses +1, ensuring preemptive suppression or burst damage.
+1 priority Physical damage skill, 55 Energy cost ensures strike rights when facing Ground-type weakness or Speed disadvantage, combined with "Overload Circuit" +1 use count for continuous suppression.
80 energy Physical damage. +40 power in Eruption state. Combined with Extended Battery's Charge Mark to trigger Eruption, forming high burst execution method.
0 Energy gain Charge Mark. Directly triggers "Arc" Burst effect. Cost-free field presence sets up "Overload Circuit" return.
Through 「Remote Access」 and 「Forced Reboot」 to frequently force enemy retreat, disrupting opponent rhythm, 「Overload Circuit」 ensures self-retreat to stack buffs, 「Claw Barrage」 seizes timing for burst output. Suitable against enemy creatures relying on field presence buffs.
With dual return disruption of "Remote Access" and "Forced Restart" as core, combined with "Overload Circuit" trait stacking and "Consecutive Claw" burst output, forming a disruption archetype balancing control and damage.
Core rotation skill. 0 energy cost switch-out triggers trait buffs. Next turn Continuous Claw or Forced Restart uses +1, increasing burst or disruption frequency.
Main combo DPS, 4 hits under Counter state, with "Overload Circuit" +1 hit can deliver 8 segments, core Physical burst method.
0 Energy cost. Forces the enemy to return to the field, interrupting their tempo. Combined with "Overload Circuit's" return-to-field effect, creates a chaotic situation with frequent switching from both sides, creating opportunities for your team.
Magic damage skill with forced switch effect when in Counter state. Forms dual switch disruption with "Remote Access". Meanwhile, "Overload Circuit"'s +1 counter trigger makes Counter state easier to activate, enhancing crowd control.
Deals physical damage to the enemy creature.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals physical damage, 2 Combos. Self retreats.
Self gains 1 stack of Charge Mark.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7