Battery
Each time it enters battle, permanently gains +20% to both ATK stats.
Loves being petted, but avoid the head, feet, and tail. Has poor night vision and usually sleeps; if forced to move at night, it expends energy to light the electric orb on its head for illumination, with the orb's brightness fluctuating to the rhythm of sounds it hears.
Each time it enters battle, permanently gains +20% to both ATK stats.
Repeated entry through Flash Strike Return to stack Battery buffs, activate Power Boost mid-game then finish with Arc Burst, Remote Access forces swap on key targets.
Utilize Blitz Return for frequent re-entry to stack Battery trait layers. After Power Boost enhancement, use Arc Burst for damage, with Remote Access providing crowd control flexibility.
Core damage skill with 80 Energy physical damage. +40 power when Surging; combined with trait-stacked Physical Attack can deal substantial damage.
Key enhancement skill with 0 energy cost that grants +100% Physical Attack, greatly boosting subsequent damage output. Recommended to activate first.
Return stacking core: 45 energy, 2 Combo then auto-exit. Combined with 'Battery' trait for multiple entries to stack dual Attack buffs.
Utility skill. 0 energy cost to force enemy return, can interrupt enemy buffing rhythm or control specific targets.
Open with Power Boost enhancement, utilize Overload Circuit to return to field and stack layers while ensuring continuous Arc output, use First Strike to deal with high-speed low-HP targets.
Centered around Overload Circuit to ensure continuous Arc release, First Strike to supplement preemptive measures, with Power Boost strengthening both damage skills for suppression.
Core damage skill with 80 Energy physical damage. Surge damage amplification mechanic suitable as primary damage source.
Key enhancement skill with 0 energy cost that doubles Physical Attack, ensuring Electric Arc Burst can deal fatal damage.
Priority skill, 55 Energy cost with +1 priority, allows striking first under speed advantage to counter high-speed threats or clean up low-HP targets.
0 Energy return skill, auto-return at turn end, +1 skill uses next turn, can stack traits and ensure continuous Arc output.
Deals physical damage to the enemy creature.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Returns the enemy sprite to the field.
Deals physical damage, 2 Combos. Self retreats.
Self gains 1 stack of Charge Mark.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Water, Wing
Earth
Wing, Electric, Mech
Progress: 7/7