Etch
At the end of the turn, for every 2 stacks of Poison on the enemy, convert them into 1 stack of Poison Mark.
The star-shaped organ on its chest is warm and cozy; in cold weather, Qiuluos tuck their forepaws against their chests for warmth. A Locke once rashly touched a Qiuluo's tail, their skin becoming swollen and painful, taking half a year to fully heal.
At the end of the turn, for every 2 stacks of Poison on the enemy, convert them into 1 stack of Poison Mark.
Qiuluo is a Poison-type specialized creature. Its trait "Etching" converts enemy Poison status into Poison Marks, working with its move set to form a stack-convert-burst cycle. Base stats: Speed 75 is relatively high, Magic Attack 50 is better than Physical Attack 56 (actually close), but the move pool leans toward Magic Attack. Core strategy revolves around Poison stack count: quickly stacking Poison, utilizing stack bonuses, and converting marks with the trait.
Fast-attack burst: Turn 1 Poison Spores to stack 5 layers of Poison, subsequent turns Venom Infiltration with drastically reduced energy cost. Combined with Poison Against Poison's Magic Attack boost to deal high magic damage. Trait continuously converts Poison into marks for long-term gains.
Maximize Poison stack magic burst: Poison Spore quick start, Fight Poison with Poison provides massive Magic Attack boost, Venom Infiltration 0-cost high damage at full Poison stacks, Plague Breath with trait maintains mark cycle
Core Poison stacking skill. 0 Energy cost to directly inflict 5 Poison stacks, providing base stacks for all subsequent Poison synergy skills. Can directly activate tactics when countering.
Core burst output, 120 energy cost seems high, but -1 energy per poison stack on enemy, full poison stacks can release at 0 cost, and applies 1 poison stack on release, forming positive feedback.
0-Cost passive buff, enemy Poison stacks directly convert to self Magic Attack bonus, 5 Poison stacks for +150% Magic Attack, greatly boosting Venom Infiltration and Miasma Spray damage.
Stable Poison Mark supplement source. 0 cost provides 1 mark per turn. Combined with trait [Etching] converting Poison to marks, accelerates entry into high-mark benefit phase.
Sustained attrition: maintains poison layers through Severe Poison and Consecutive Poison Needle, Corruption greatly weakens enemy attack to ensure survival, Miasma Spray for stable damage, trait gradually converts poison into marks for long-term suppression
Balanced offense-defense sustained combat build. Toxic and Continuous Poison Needle stack Poison stably. Corruption provides powerful Attack reduction for survival. Miasma Spray as stable output. Sacrifices Venom Penetration burst for smoother operation.
0 Energy Cost: Grants 3 Poison stacks (8 stacks when countering Defense). Serves as poison stacking initiation or emergency layer supplement, more flexible than Poison Spore but with fewer base stacks.
Core damage. 100 Energy Magic damage. With Poison stack support, combined with Poison Feeds Poison buff to deal stable damage. Moderate Energy cost allows frequent use.
0-Cost passive debuff, enemy Poison stacks convert to Dual Attack reduction, 5 Poison stacks for -150% Dual Attack, greatly weakening enemy output, compensating for own fragility.
2-hit Physical skill; extremely low 15 Energy cost. Each hit applies 1 layer of Poison, combining poison stacking efficiency with some Physical damage. Triggers additional layers when Countering.
Flexible Switching: Against low-DEF targets, use Warm-up + Spinning Assault for 6-hit burst; against high-DEF or Grass/Cute types that resist physical attacks, switch to Venom Infiltration for magic damage output; Toxic ensures Poison stack activation.
Dual-Attack mixed burst build targeting single-attribute defense enemies. Warm-up + Spinning Assault provide high physical damage, Toxic starts the Poison system, Venom Infiltration handles high physical defense targets, and Poison vs Poison can replace Warm-up situationally.
3-hit physical skill, 35 Energy cost, as one of Qiuluo's few high-hit physical attacks, can combine with Warm-up for burst physical damage, supplementing output when magic attack is resisted.
0 Energy Cost: Grants 3 Poison stacks (8 stacks when countering Defense). Quickly activates the Poison system, providing stack foundation for Poison Counter and Venom Infiltration.
0 Energy self Combo Count +3. With Spinning Assault, increases 3 Combo to 6 Combo, greatly boosting physical burst. Or combine with Consecutive Poison Needle to increase poison stacking efficiency.
Core burst skill, poison stack energy reduction mechanic makes it nearly free at high poison stacks, magic damage supplements physical attack coverage, counters high physical defense targets.
Deals magic damage to the enemy creature.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage, 3 Combos.
Enemy gains 5 stacks of Poison.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Deals Magic DMG. 2 Combo.
Self gains +3 Combo Count.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Grass, Cute
Earth, Phantom, Dark
Grass, Poison, Bug, Martial, Cute
Progress: 7/7