Ice Drill
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
Its crystallized structure has become more stable, its slender arms more flexible, allowing meticulous grooming and camouflage adjustment. The white pom-poms have also grown more sensitive to temperature changes.
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
Through Ice Bind and Flash Freeze to quickly stack enemy energy costs, trigger trait Ice Drill damage boost effect, after Power Boost enhancement use Snowball for burst output, Flash Freeze can also be used as defensive means to干扰敌方关键回合
Maximizes trait Ice Drill, stacking enemy energy cost through Ice Binding and Instant Zero, Power Boost to enhance output, Snowball as core burst means with doubled power when responding to status, forming the complete chain of energy suppression → trait damage boost → high burst output.
Core burst skill, Power doubles in Counter state and additionally inflicts 2 Freeze stacks. Combined with trait Ice Drill when enemy has high Energy cost, the damage is extremely high.
2 hits and each time increases enemy's all skill energy cost by 1. Directly triggers trait damage boost, while suppressing enemy's subsequent output.
0 Energy cost buff skill. Provides 100% Physical Attack buff, greatly increasing subsequent damage output capability.
Enemy skill Energy cost +3 this turn (changes to all skills Energy cost +3 when Responding to Defense), strongly triggers trait damage boost and disrupts enemy tempo.
Power Boost opening strengthen, Ice Crystal Drop increases enemy energy cost to trigger trait, First Strike ensures move priority, Snowball as core output skill; against low-speed opponents can directly strengthen then output, against high-speed opponents use First Strike to seize tempo.
Balances damage output and priority. Icicle Drop steadily increases energy cost to trigger the trait, First Strike ensures you can act first to deal damage or finish off even when at a speed disadvantage, and Power Boost + Snowball form an enhanced burst combo.
Core burst skill, Power doubles in Counter state. This is the main damage output method.
Increases all enemy skill energy costs by 1. Triggers trait damage increase while suppressing enemy.
+1 priority compensates for Speed disadvantage, ensures strike rights in critical turns.
0 Energy Cost buff. 100% Physical Attack bonus greatly boosts output.
Ice Bind opens to stack energy costs, Hail deals massive damage when responding (energy increase triggers trait + high base power), Snowball serves as another burst point, and First Strike is used for cleanup or tempo control; this build has high energy consumption and requires careful energy management
Dual high-energy cost damage skills (Hail 105, Snowball 55 but doubles on response), combined with Ice Bind stacking energy costs, First Strike provides mobility, overall extremely high damage ceiling.
High energy cost skill (105), additionally makes enemy all skills +3 energy cost when countering, can deal extremely high damage with trait.
2-hit Energy cost increase; continuously suppresses enemies and triggers traits.
+1 priority skill, used for cleanup or interrupting enemy tempo.
Core burst, power doubles when countering, forms dual burst point with Hail
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Deals Physical DMG. Priority +1.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains Speed -30.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals physical damage. Enemy gains 1 stack of Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7