Ice Drill
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
Picks up fallen branches and sprays their surfaces with a crystallized substance similar to that of its head, making them hard and cold to use as weapons.
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
At the start, use Instant Zero or Ice Bind to disrupt enemies and increase their energy cost; mid-game use Hail or Snowball for damage depending on the situation; use trait damage boost to deal explosive damage.
An energy interference burst flow built around the trait [Ice Drill]. Ice Bind and Flash Freeze quickly stack enemy energy costs, triggering the trait's massive damage boost, then use Snowball (doubled power) or Hail to harvest. Snowball doubles power when the enemy has status conditions, synergizing with Ice Bind's freeze stacks.
Core burst skill, base 55 Energy cost is low. Power doubles when enemy has status and additionally stacks 2 Freeze layers (4 total). Combined with trait damage increase, it can deal extremely high Physical damage.
2 hits and each time increases enemy's all skill energy cost by 1. Quickly stacks enemy energy cost to trigger trait damage boost, while creating [Counter State] conditions for snowballing.
0 Energy disruption skill. This turn enemy used skill Energy cost +3, changes to all skills Energy cost +3 when Defending. Core method for rapid Energy stacking.
High-power Physical damage skill (105 Energy cost), additionally increases enemy's all skill Energy costs by +3 when in Response state. Combines damage with Energy disruption, strong late-game finisher
Turn 1 Frost Descent + Quick Freeze/Ice Bind to quickly stack status and energy cost, turn 2 Snowball for cleanup, using 90 base Speed to争取 first strike.
Quick Startup Status Burst Build: Frost Descent + Quick Freeze, both 0-cost skills, can inflict massive abnormal statuses on enemies in the first turn, directly triggering Snowball's [Response Status] doubling effect. Ice Binding supplements energy interference and damage, suitable for fast attack tactics.
0 Energy cost to apply 4 stacks of Freeze on the enemy. Quickly creates status conditions, enabling doubled power opportunities for [Status Response] snowballing.
Core burst skill, Power doubles when enemy has status and additionally gains Freeze. Combined with Frost Descent, it can trigger doubling on the first turn. Low 55 Energy cost allows flexible usage.
2-hit Energy disruption; +1 Energy cost per hit. Combined with Frost Descent's Freeze to rapidly stack enemy Energy costs and trigger trait damage bonuses.
0 Energy Cost inflicts 2 stacks of Slow mark on enemy. Reduces enemy speed to争取先手, while creating status to serve Snowball.
Turn 1 Power Boost buff, follow with Ice Toss for speed down + Ice Bind/Ice Crystal Drop to stack energy cost, using trait damage boost and enhanced Physical Attack for sustained suppression.
Enhanced sustained output build, Power Boost compensates for Physical Attack deficiency, Ice Throw reduces speed to争取 first strike, Ice Bind and Ice Crystal Drop continuously stack enemy energy consumption to trigger trait damage boost, suitable for prolonged battles.
0 Energy: Physical Attack +100% buff, compensates for low 101 Physical Attack base stat, paves way for subsequent output.
Deals physical damage and reduces enemy Speed by 30, lowering enemy action order while dealing damage output.
2-hit Energy disruption; continuously stacks enemy Energy costs to trigger trait damage bonuses, combined with buffed Physical Attack for considerable damage.
High-power Physical damage (90 Energy cost) and increases enemy's all skill Energy costs by +1. Combines damage with disruption, late-game finisher
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Deals Physical DMG. Priority +1.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains Speed -30.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals physical damage. Enemy gains 1 stack of Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Grass, Earth, Dragon, Wing
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7/7