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Little Pal
NO.293

Little Pal

Dark Phase I Original Form

A Pokémon with strong curiosity; expresses affection by wagging its tail. The tip of its tail emits magic, but it cannot control it well and often hurts itself.

Dex Number
293
Category
Fluffy Creature
Height
0.64~0.92 M
Weight
9.4~13.6 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Ransom to the Demon

When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.

Recommended Skill Sets

Enhanced Burst Build

Playstyle

Find opportunity to boost then full output, use Other Shore Hand's low energy cost trait for comeback when low HP, use Malicious Escape to survive and disrupt enemy when critical.

Why this set works

Utilize Power Boost for enhancement, then high burst output with Other Shore Hand and Dark Ambush, Malicious Escape provides survival and disruption. Other Shore Hand's low HP low-cost trait combined with lifesteal skills creates comeback potential at low HP, fitting a quick decisive battle approach.

Otherworld Hand

Why pick this skill

Core damage skill with 150 Power, the highest in its type. When at low HP, reduces Energy cost by 1 for every 10% HP lost, minimum 10 Energy cost. Extremely cost-effective when combined with Trait Quick Battle.

Dark Ambush

Why pick this skill

70 energy cost, moderate power, 50% lifesteal ensures sustainability, power doubles to 140 when responding to status, a stable output and recovery method

Power Boost

Why pick this skill

0 Energy Cost buff skill. Doubled Physical Attack compensates for mediocre base Physical Attack, preparing for subsequent damage output.

Malicious Escape

Why pick this skill

0 Energy cost retreat skill. When responding to Defense, increases enemy attack Energy cost by +4. Effectively disrupts enemy rhythm and saves life. Combined with trait reduces Magic loss when defeated.

Disruption Attrition

Playstyle

Create HP advantage through Malice Exchange, block enemy healing with Forged Bill, and use First Strike and Bat for harvest and sustain.

Why this set works

Malice Swap creates HP gaps as the core, Fake Invoice counters healing-type enemies, First Strike secures speed for execution, and Bat provides stable sustain. Overall leans toward disruption and attrition, using the trait to additionally drain enemy MP when defeating foes.

Malice Exchange

Why pick this skill

Core disruption skill. Exchanges HP percentage with the enemy, dealing massive instant damage to high-HP targets while healing yourself. A key skill for turning the tide of battle.

Forged Bill

Why pick this skill

0 Energy: Anti-heal skill—priority +1. Targets enemies reliant on healing, converting enemy healing into damage. Strong tactical targeting.

First Strike

Why pick this skill

55 Energy priority +1 skill. Used for finishing or HP sniping. Paired with Malice Swap to finish low HP enemies.

Bat

Why pick this skill

65 Energy lifesteal skill. 100% lifesteal ensures self-sustain. Stabilizes HP after Malice Exchange or enables sustained attrition.

Notes
  • Little帕尔 is a Dark-type physical attacker, with notable ATK 76 and DEF 79, but low MDEF 52 and SPD 60, overall durability is average
  • Trait '"Ransom to the Devil" revolves around MP consumption. Both defeating and being defeated cause extra MP loss. Suitable for quick battles or interfering with enemy MP.
  • Skill pool focuses on physical output with lifesteal, swapping, and disruption features, but lacks defense or speed buffing options.
  • Extreme Rend has severe side effects at high HP, use with caution; Other Shore Hand reduces cost at low HP, suitable for comeback kills
  • Hidden Clause and Fraudulent Contract have tactical value but depend on enemy state, lacking stability.
Gallery
Little Pal True Body
True Body
Little Pal Pet Egg
Pet Egg
Skills
Power Boost
Lv. LV1

Power Boost

Self gains +100% Physical Attack.

Bat
Lv. LV1

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Slander
Lv. LV3

Slander

Energy: 80

Deals physical damage to the enemy creature.

Forged Bill
Lv. LV8

Forged Bill

If the enemy recovers HP this turn, they lose 2x instead. Priority +1.

First Strike
Lv. LV13

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Deceptive Contract
Lv. LV26

Deceptive Contract

Swap buffs and debuffs with the enemy.

Extreme Rend
Lv. LV33

Extreme Rend

Energy: 135

Deals Physical DMG. If HP is above 50%, gains Dual ATK -50% after use.

Hidden Clause
Lv. LV34

Hidden Clause

Swap equipped Skills with the enemy.

Otherworld Hand
Lv. LV35

Otherworld Hand

Energy: 150

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Malicious Escape
Lv. LV36

Malicious Escape

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. LV46

Rend

Energy: 85

Deals physical damage. Counter state: This attack drains 100% HP.

Dark Ambush
Lv. LV50

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Malice Exchange
Lv. LV50

Malice Exchange

Swap HP ratio with the enemy.

Matchups

Strong Against

Poison, Cute, Ghost

Weak Against

Light, Martial, Bug, Cute

Resists

Ghost, Dark

Stats
HP 78
Physical Attack 76
Magic Attack 34
Physical Defense 79
Magic Defense 52
Speed 60
Total 379
Handbook Tasks

Little Pal's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1