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Dragonbreath Pal
NO.295

Dragonbreath Pal

Dark Final Form Original Form

Ancient texts record that Dragonbreath Pahl differs from other Dark-type sprites in its conduct—it upholds the principle of equivalent exchange and strictly adheres to any contract it forms. It will never depart before a contract is fulfilled, even willing to wait vast stretches of time.

Dex Number
295
Category
Sharp-Tail Sprite
Height
1.93~2.4 M
Weight
96.5~115 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Ransom to the Demon

When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.

Recommended Skill Sets

Lifesteal Attrition Build

Playstyle

Field Attrition, maintain high HP through continuous Bat life drain, use Malicious Exchange to reverse HP difference when opportunity arises, Other Shore Hand for low-cost harvesting in endgame, Preemptive Strike to deal with low-HP targets or shield breaks.

Why this set works

Centered around Bat's 100% lifesteal to establish a sustain system, Malice Exchange to create HP gaps, Hand of the Other Shore for endgame cleanup, and First Strike for preemptive pressure. Overall playstyle is steady, fully utilizing durability and lifesteal advantages; the trait further suppresses enemy magic power during cleanup.

Bat

Why pick this skill

Core sustain skill, 100% lifesteal ensures field presence, stable HP recovery with high Physical Attack stat, the foundation of attrition warfare.

First Strike

Why pick this skill

Low Energy cost First Strike skill (55 Energy, First Strike +1), compensates for Speed disadvantage, used for finishing blows, shield breaking, or suppressing low-HP targets.

Malice Exchange

Why pick this skill

Exchanges HP ratio with enemy, using on high HP targets can instantly create low HP state, coordinate with Trait for cleanup or create kill opportunities for allies, extremely high strategic value

Otherworld Hand

Why pick this skill

High-power Physical skill (150 Energy cost). Energy cost decreases as HP lowers, allowing low-cost usage in endgame. Synergizes with lifesteal skills to maintain HP before bursting.

Deception Burst Build

Playstyle

Maximum Ripper burst at full HP, followed by Deceitful Contract to transfer -50% dual attack to the enemy, Bat Swarm for sustain, and Preemptive Strike for cleanup. Prioritize Deceitful Contract to exchange buffs against setup sweepers.

Why this set works

Use Extreme Tear's high burst paired with Deceit Contract to transfer negative effects, converting side effects into enemy suppression. Bat provides sustain, First Strike ensures move priority. Suitable against boost-type opponents, disrupting enemy rhythm through Deceit Contract.

Bat

Why pick this skill

Core sustain skill, 100% lifesteal is the foundation of field presence, can transfer possible debuffs to the enemy when paired with Deceitful Contract.

Deceptive Contract

Why pick this skill

Exchanges buffs and debuffs with enemy, highly effective against opponents reliant on buffs, can also transfer own -50% Dual Attack from using Extreme Tear to enemy

Extreme Rend

Why pick this skill

High-power burst skill (135 Energy cost), deals extremely high damage at full HP. Although it comes with a -50% ATK/DEF side effect, this can be transferred to the enemy via Deceitful Contract to create pressure.

First Strike

Why pick this skill

Low Energy cost First Strike skill, used for finishing blows or Countering enemy low-HP, ensures attack priority when at Speed disadvantage.

Disruption Pressure Style

Playstyle

Use Forged Bill against enemy healers, Hidden Clause against core skill-dependent creatures, and Malicious Escape to exit and increase enemy energy cost during endgame or unfavorable matchups. Focus on disruption and Magic suppression throughout, with damage coming from First Strike clean-up.

Why this set works

Pure Disruption Support archetype, using Forged Bill to counter healing, Hidden Clause to disrupt enemy skill sets, and Malicious Escape to suppress enemy MP consumption, with First Strike ensuring priority disruption. Excellent durability allows multiple entries, with the trait further amplifying MP suppression.

First Strike

Why pick this skill

Low Energy cost First Strike skill, used for frequent pressure, combines with Forged Bill to create disruption rhythm.

Forged Bill

Why pick this skill

Counter-healing skill, first strike +1, targets creatures dependent on healing (such as Cute type, some Light types), converts healing to damage, strong strategic targeting.

Hidden Clause

Why pick this skill

Exchanges carried skills with enemy, can disrupt enemy's core skill combinations or obtain enemy's key skills (such as healing, buffs), extremely strong interference capability

Malicious Escape

Why pick this skill

Exits and increases enemy attack skill Energy cost by +4 when responding to defense. Combined with trait, enemy loses additional Magic when defeated, forming dual Magic suppression. Suitable for late-game switching.

Notes
  • Dragon Breath Pard is a Dark-type physical attacker with 127 ATK, 131 DEF, and 130 HP, combining durability and offense. Its 100 SPD is moderately slow.
  • Trait '"Ransom to the Devil" revolves around MP consumption. Enemy loses 1 extra MP when defeated; self loses 1 extra MP when defeated. Suitable for attrition battles and endgame cleanup.
  • Skill pool focuses on physical output, lifesteal sustain, status swapping, and disruption, lacking speed buffs; must rely on priority moves or tanking.
  • Core mechanics: Lifesteal sustain (Bat / Dark Ambush / Rend), HP ratio exchange (Malice Exchange), buff exchange (Deceitful Contract), high energy cost burst (Otherworld Hand / Extreme Rend).
Gallery
Dragonbreath Pal True Body
True Body
Dragonbreath Pal Pet Egg
Pet Egg
Skills
Power Boost
Lv. LV1

Power Boost

Self gains +100% Physical Attack.

Bat
Lv. LV1

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Slander
Lv. LV3

Slander

Energy: 80

Deals physical damage to the enemy creature.

Forged Bill
Lv. LV8

Forged Bill

If the enemy recovers HP this turn, they lose 2x instead. Priority +1.

First Strike
Lv. LV13

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Deceptive Contract
Lv. LV26

Deceptive Contract

Swap buffs and debuffs with the enemy.

Extreme Rend
Lv. LV33

Extreme Rend

Energy: 135

Deals Physical DMG. If HP is above 50%, gains Dual ATK -50% after use.

Hidden Clause
Lv. LV34

Hidden Clause

Swap equipped Skills with the enemy.

Otherworld Hand
Lv. LV35

Otherworld Hand

Energy: 150

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Malicious Escape
Lv. LV36

Malicious Escape

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. LV46

Rend

Energy: 85

Deals physical damage. Counter state: This attack drains 100% HP.

Dark Ambush
Lv. LV50

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Malice Exchange
Lv. LV50

Malice Exchange

Swap HP ratio with the enemy.

Matchups

Strong Against

Poison, Cute, Ghost

Weak Against

Light, Martial, Bug, Cute

Resists

Ghost, Dark

Stats
HP 130
Physical Attack 127
Magic Attack 57
Physical Defense 131
Magic Defense 87
Speed 100
Total 632
Handbook Tasks

Dragonbreath Pal's Archive Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal
Use Slander 1 time
Target: 1