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Palsas
NO.294

Palsas

Dark Phase II Original Form

The horn on its head is sharp and hard but contains no magic. The shed horns were first used by Locke to make daggers. 'What it sees is all black and white; its world has no color. Yet this monochromatic world has given it unwavering conviction and a loyal heart.'

Dex Number
294
Category
Sharp-Tail Sprite
Height
1.33~1.58 M
Weight
46.5~61.5 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Ransom to the Demon

When defeating an enemy creature, the enemy loses 1 additional MP. When defeated by an enemy creature, you lose 1 additional MP.

Recommended Skill Sets

Low-HP Sweeper Build

Playstyle

Late-game harvest + magic control snowball

Why this set works

Built around Other Shore Hand's low-HP execution mechanic, paired with Dark Raid's counter burst and sustain, First Strike ensures priority, Forged Bill provides counter-interference. Overall rhythm: early game use Forged Bill to interfere or First Strike to pressure HP, after low HP use Other Shore Hand's low-cost execution, triggering trait for Magic control, forming snowball.

Otherworld Hand

Why pick this skill

Core finisher skill. Lower Energy Cost with more HP lost. Combined with Trait deducts 1 additional Magic from opponent when defeating enemy, forming kill-Magic control chain. Energy Cost can be reduced to extremely low in endgame, enabling continuous finishing.

Dark Ambush

Why pick this skill

Sustain and burst combined. When countering, power doubles + 50% life drain, combining with 'Rip' or teammate-applied statuses for high damage while healing, compensating for Palsas's medium Speed potential HP pressure.

First Strike

Why pick this skill

Priority finishing/health pressure skill. Low 55 Energy, Priority +1 ensures action despite Speed disadvantage, combines with "Hand of the Other Shore" to clean up low-health targets or interrupt enemy tempo.

Forged Bill

Why pick this skill

Key interference skill for countering healing. First strike +1 allows predictive release during enemy healing turns, converting healing to damage drain. Has strategic value against high-healing creatures, and creates response status trigger conditions for "Dark Raid".

Status Gambit Build

Playstyle

Status Swap Disruption + HP Manipulation

Why this set works

Using Deceitful Contract as core engine, converting Extreme Tear's debuffs into enemy disruption, paired with Malice Swap for HP manipulation, and Rend for stable sustain. Rotation: Extreme Tear burst → Deceitful Contract transfers debuffs/plunders buffs → Malice Swap reversal or Rend sustain depending on HP, forming disruption - burst - sustain cycle.

Extreme Rend

Why pick this skill

High-power Physical attack. The -50% both offenses at full HP drawback can be transferred to the opponent via Deceitful Contract, or used as a one-time burst. 135 Power is the highest in the movepool, suitable for shield-breaking or HP pressure.

Deceptive Contract

Why pick this skill

Exchanges own buffs/debuffs with the enemy, perfectly transferring Limit Tear's -50% ATK/MAG debuff while potentially stealing enemy boosts, achieving negative clearance + positive accumulation

Rend

Why pick this skill

Sustain core. 85 energy cost is moderate, drains 100% HP when countering status, stable healing when combined with teammates or 'Forged Bill' created status, compensates for 'Extreme Tear' negative downtime

Malice Exchange

Why pick this skill

Exchanges HP ratio with enemy, reverses HP disadvantage. After HP rises from "Tear" lifesteal, using "Malicious Exchange" can pressure enemy to low HP, or directly complements the low-HP high-burst "Other Shore Hand" build (this set as standalone option used for HP manipulation)

Sustain disruption build

Playstyle

Dual Drain Sustain + Skill Lock + Emergency Escape

Why this set works

Builds dual life drain sustain with "Bat" + "Dark Ambush," "Malicious Escape" for survival and energy cost punishment, "Hidden Clause" for skill lockdown against specific opponents. Strategy: Sustained life drain attrition, use "Malicious Escape" when danger is anticipated, use "Hidden Clause" to disrupt skill cycles against key targets. Suitable for war of attrition and countering specific team compositions.

Bat

Why pick this skill

Core sustain skill. 65 Energy cost for 100% lifesteal, low cost with high recovery, maintains HP in prolonged battles to create conditions for "Otherworld Hand"'s low-HP burst or maintain safe HP threshold.

Dark Ambush

Why pick this skill

2x power + 50% lifesteal when Countering. The most efficient damage skill in the move pool. Combined with teammate status application or Fake Bill's Counter healing to create status for burst + sustain.

Malicious Escape

Why pick this skill

Evasion skill: when reacting to Defense, increases enemy attack cost by 4. Palsas has moderate-low Speed of 80; 'Malicious Escape' can evade when predicting enemy high-power skills, punishing their Energy cost, ensuring survival while creating opportunities for the next switch-in.

Hidden Clause

Why pick this skill

Exchanges skills with enemy, performs tactical disruption against core creatures reliant on specific skills (such as buffers, healers). Can coordinate with "Malicious Escape" retreat rhythm, enter battle to exchange key skills then retreat, forming interference loop

Notes
  • Palsas is a Dark-type Physical attacker with stat distribution favoring Physical Attack and dual defenses, with moderate Speed. Its trait "Devil's Ransom" revolves around Magic loss on defeat/being defeated—control tempo and survival must be monitored in practice. Its skill pool centers on physical damage, lifesteal sustain, and status swapping, lacking explicit typing labels but with effects leaning toward functional physical damage.
  • Key mechanics: 'Other Shore Hand' has low HP, low energy cost, and high burst; 'Forged Bill' counters healing; 'Fraudulent Contract'/'Hidden Clause'/'Malice Exchange' are three swap mechanisms; 'Dark Raid' doubles power + lifesteal in counter state.
  • With limited skill pool depth, builds focus on three lines: 'high burst reaping,' 'counter disruption,' and 'sustain attrition'—no forced filler.
Gallery
Palsas True Body
True Body
Palsas Pet Egg
Pet Egg
Skills
Power Boost
Lv. LV1

Power Boost

Self gains +100% Physical Attack.

Bat
Lv. LV1

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Slander
Lv. LV3

Slander

Energy: 80

Deals physical damage to the enemy creature.

Forged Bill
Lv. LV8

Forged Bill

If the enemy recovers HP this turn, they lose 2x instead. Priority +1.

First Strike
Lv. LV13

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Deceptive Contract
Lv. LV26

Deceptive Contract

Swap buffs and debuffs with the enemy.

Extreme Rend
Lv. LV33

Extreme Rend

Energy: 135

Deals Physical DMG. If HP is above 50%, gains Dual ATK -50% after use.

Hidden Clause
Lv. LV34

Hidden Clause

Swap equipped Skills with the enemy.

Otherworld Hand
Lv. LV35

Otherworld Hand

Energy: 150

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Malicious Escape
Lv. LV36

Malicious Escape

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. LV46

Rend

Energy: 85

Deals physical damage. Counter state: This attack drains 100% HP.

Dark Ambush
Lv. LV50

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Malice Exchange
Lv. LV50

Malice Exchange

Swap HP ratio with the enemy.

Matchups

Strong Against

Poison, Cute, Ghost

Weak Against

Light, Martial, Bug, Cute

Resists

Ghost, Dark

Stats
HP 104
Physical Attack 102
Magic Attack 46
Physical Defense 105
Magic Defense 70
Speed 80
Total 507
Handbook Tasks

Palsas's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1