Let the Carnival Begin
在场时,背包里会变化出随机精灵,随机精灵只能与本精灵相互更换。本精灵受到的克制伤害+25%。
Created by Roco and given a beautiful mission, their underlying structure is inscribed with 'Go, bring joy to the children.' So, year after year, day after day, they think with their not-so-bright minds and work with their slightly clumsy hands, trying to create everything that can bring joy to Roco.
在场时,背包里会变化出随机精灵,随机精灵只能与本精灵相互更换。本精灵受到的克制伤害+25%。
0 Energy Cost: A core buffing skill that boosts Speed to make up for the base Speed disadvantage of 33. When in slot 1 or 3, it grants an additional 80% Physical Attack, providing a massive boost to subsequent physical damage output.
A high-power physical damage skill with a base energy cost of up to 130. However, when in position 1 or 3, its energy cost is reduced by 2. Combined with the Physical Attack bonus from Gear Transmission, it can deal extremely high burst damage.
Low-energy physical damage skill. Power +60 when in position 1. Can be used as standard damage or a finishing move. The Transmission 1 mechanic also synergizes with position adjustments.
Provides up to 80% damage reduction, offsetting the survival pressure from increased damage taken from super effective hits caused by the trait. When attacked, it also permanently reduces the Energy cost of adjacent skills by 1, optimizing the skill rotation.
0 Energy Cost: A powerful disruptive skill that increases the energy cost of the skill used by the enemy this turn by 7 for 3 turns, greatly restricting the enemy's skill casting rhythm.
0-energy survival skill with a base 50% damage reduction, plus an extra 40% damage reduction when in position 1 or 3. It provides exceptional survivability when responding to attacks, offsetting the negative effects of its trait.
Magic Damage output skill. Power +30 when in Position 1 or 3. Combined with the positioning mechanic, it deals more stable magic damage.
A high-power magic damage skill. When in position 3, its power increases by 40, forming a dual magic damage output system with Magnetic Storm. The Transmission 1 mechanic helps adjust positioning to trigger the power bonus.
Magic Damage output skill. The Mechanical type has numerous resistances; each time damage is resisted, this skill's power permanently increases by 20, making it highly suitable for stacking power in prolonged battles.
Physical damage-dealing skill. Permanently gains +20 power when position changes each turn. Forms a hybrid physical-magical damage system with Micro Scout, growing fiercer as the battle progresses.
0-energy survival and counter skill that reduces damage taken by 50% to ensure survival. After responding to an attack, it gains +1 priority for its next action, perfectly compensating for its inherently low Speed.
0-energy support skill that passively reduces the energy cost of adjacent skills by 1, and its own energy cost by an additional 1. It effectively lowers the energy threshold for Micro Scout and Gear Torque, ensuring skill continuity.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage. This skill's position will not change.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Each time it takes resisted damage, this skill's power permanently increases by 20.
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom