Let the Carnival Begin
在场时,背包里会变化出随机精灵,随机精灵只能与本精灵相互更换。本精灵受到的克制伤害+25%。
It diligently observes all Rocos, noting what once made them happy. It silently records these moments and tries to modify itself, using Mechanical magic to craft a "heart," hoping to simulate and feel the joy that Rocos feel from the bottom of their hearts.
在场时,背包里会变化出随机精灵,随机精灵只能与本精灵相互更换。本精灵受到的克制伤害+25%。
Core buff skill, provides +30 Speed, and additionally grants +80% Physical Attack when in position 1 or 3, greatly boosting Physical Attack output and compensating for speed disadvantages.
A high-power physical attack skill. When in position 1 or 3, its energy cost is reduced by 2, effectively alleviating the pressure of its high 130 energy cost. Combined with the Transmission mechanic, it deals core burst damage.
Secondary damage skill. Power permanently increases by 20 whenever its position changes each turn, perfectly synergizing with the position change mechanic brought by Transmission, with damage increasing as turns progress.
Core survival skill, provides a high 80% damage reduction to compensate for the super-effective damage weakness caused by the Trait. When countering attacks, it permanently reduces the energy cost of adjacent skills by 1, optimizing the skill cycle.
Core survival and counter skill. Base damage reduction 50%, additional 40% damage reduction when in position 1 or 3. Triggers when countering attacks, greatly improving survival against super-effective damage.
Core Magic Attack output skill. Mech Ark resists many types; each time it takes resisted damage, power permanently +20, making it extremely easy to stack high damage in actual combat.
A stable Magic Attack output skill with +30 Power when in slot 1 or 3. Combined with the transmission mechanism, it supplements Magic Attack damage with moderate energy consumption.
A supplementary energy-reducing skill. Passively provides an extra -1 energy cost and reduces the energy cost of adjacent skills by 1, effectively lowering the energy pressure of Micro Scout and Magnetic Storm, and increasing overall output frequency.
Core disruption skill, increases the energy cost of the enemy's skill used this turn by +7 for 3 turns, greatly limiting the casting rhythm of the enemy's high-energy skills.
Provides a high 80% damage reduction. When countering attacks, it reduces the Energy cost of adjacent skills, ensuring its own survival while interfering with the enemy and allowing other skills to be cast more smoothly.
Supplements countermeasures and damage reduction, forming a dual response system with Energy Conservation. It can achieve up to 90% damage reduction, completely making up for the weakness of increased super-effective damage caused by the trait.
A stable Physical Attack output skill whose slot position does not change. When frequent use of reaction and interference skills causes position shifts, it provides stable supplemental damage unaffected by position.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage. This skill's position will not change.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Each time it takes resisted damage, this skill's power permanently increases by 20.
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom