Let the Carnival Begin
在场时,背包里会变化出随机精灵,随机精灵只能与本精灵相互更换。本精灵受到的克制伤害+25%。
It often practices in thin air and immediately starts its performance routine when a Roco approaches. Sometimes it appears clumsy and inconsiderate, but if a little Roco once smiled at its jokes, it can chase the little Roco without sleep or rest to tell jokes for three days and three nights, only to pass out right after.
在场时,背包里会变化出随机精灵,随机精灵只能与本精灵相互更换。本精灵受到的克制伤害+25%。
Provides a Speed boost to compensate for low base Speed, and grants a massive Physical Attack boost when in position 1 or 3. It is the core buff skill for Physical Attack builds.
A physical attack skill with extremely high base power. Its energy cost is reduced when in slot 1 or 3. Combined with enhanced high physical attack, it can deal fatal burst damage.
Reduces the energy cost of its own and adjacent skills, effectively alleviating the energy pressure of high-cost skills like Gear Slash and improving skill rotation fluidity.
Provides high damage reduction, which is further increased when in position 1 or 3. As a reactive skill, it effectively ensures survival, while the Transmission effect helps adjust skill positions.
Significantly increases enemy skill energy cost for 3 turns, effectively limiting the opponent's skill casting frequency and disrupting their tempo.
Provides up to 80% damage reduction, greatly improving survivability against high burst damage. When attacked, it also permanently reduces the Energy cost of adjacent skills, enhancing sustainability.
Deals Magic damage while being able to respond to and interrupt the enemy's status skills, preventing the enemy from stacking buffs or inflicting debuffs.
A magic attack skill with moderate base energy cost. Its power is increased when in slot 1 or 3. As the main damage output method of this build, it provides stable supplementary damage.
Permanently increases power with each position change. Suitable for stacking damage in position systems with frequent shifting, growing fiercer as the battle progresses.
Deals damage without changing position. Can be used for stable damage output when needing to fix skill position or stop stacking Gear Torque power, controlling the rhythm of position changes.
Provides 50% damage reduction. After countering an attack, grants Priority +1 for the next action, perfectly compensating for the low Speed base stats of Huiguangmuji and securing turn order.
Low-energy physical attack skill. Power is greatly increased when in position 1. Suitable for use during skill cooldowns or when a quick finishing move is needed. The Transmission effect also synergizes with Gear Torque stacking.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage. This skill's position will not change.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Each time it takes resisted damage, this skill's power permanently increases by 20.
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom