Spread Wings
While on the field, Normal-type skills it equips become Wing-type skills. If it acts after the opponent, the damage it takes is increased by 25%.
It looks much like an ordinary bird pet—small, with a rather quiet chirp. It just stands alone on the cliff rocks, flapping its wings a few times each day to fly just a little bit further than yesterday. "Walk your most ordinary path, act according to your own will, and chase your truest dream."
While on the field, Normal-type skills it equips become Wing-type skills. If it acts after the opponent, the damage it takes is increased by 25%.
Provides a high Speed boost, ensuring Fan Que acts before the opponent, which not only triggers the 3-hit combo effect of Gale Thrust but also avoids the trait's negative effect of increased damage taken when acting second.
Increases hit count by 100% when acting. Combined with Gale Thrust's 3-hit combo, it can be converted into a 6-hit combo, greatly making up for the low base Physical Attack race value of Sparrow, and is a core burst support skill.
Low-energy physical attack skill. Triggers a 3-hit combo when acting first. Combined with the speed boosts from Eye of the Storm and Riding the Wind, it can deal extremely high multi-hit physical damage.
A high-energy-cost, high-power physical damage skill with an inherent +1 Priority effect, suitable for stably finishing off enemies after lowering their HP with consecutive attacks.
Status skill. Increases the power of all skills by +20 and applies the Swift effect, effectively compensating for the low base Special Attack stat of Common Sparrow and raising the overall magic damage cap.
Significantly boosts Speed, ensuring priority in Magic Attack clashes and avoiding the risk of increased damage when acting second due to the trait.
A 2-hit Magic Damage skill with an energy cost of 50. Under the power boost from Feathering Acceleration, its multi-hit damage yields higher returns, making it the primary means of magic damage output.
A magic damage skill with innate Swift effect and high action priority, suitable for finishing off targets after Energy Cannon or dealing with high-Speed enemies.
A powerful debuff skill that significantly reduces the enemy's Physical and Magic Defense. It not only boosts subsequent damage but also fulfills the trigger conditions for counterattack traits.
Core Physical Attack output skill. After using Keen Eye last turn, this skill's power +55. Combined with the defense-breaking effect, it can deal extremely high single-target burst.
Increases Speed to ensure acting first when using status and damage skills, preventing the trait's penalty of increased damage taken when acting second.
A high-power physical damage skill that restores energy if it defeats an enemy. It is suitable for finishing off enemies whose defenses are broken and HP is low, while maintaining sustainability.
Deals magic damage to the enemy creature.
Self gains +120 Speed.
Deals Magic DMG. 1 Combo.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Enemy gains Physical Defense and Magic Defense -120%.
Deals Physical DMG. Priority +1.
Deals Magic damage. Swift.
Self gains +20 All Skill Power, Swiftness.
Deals Magic DMG. 2 Combo.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Combo count +100% when acting.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals Physical damage, Priority +1.
Grass, Martial, Bug
Electric, Ice
Grass, Martial, Bug