Oxygen Cycle
After using a Grass-type skill, restores 10% HP.

It likes sunshine and fresh air, wags its tail, and runs away quickly when startled. Although very timid, it can also be mischievous at times.
After using a Grass-type skill, restores 10% HP.
Field Attrition, Late-Game Burst
Use 'Oxygen Cycle' trait, frequently use Grass-type skills for healing + stacking Light Energy Gathering power + maintaining high HP to trigger Phloem Surge damage bonus, Enzyme Concentration Adjustment provides survival, forming increasingly stronger attrition playstyle
Core damage skill. Power permanently +60 after each other Grass-type skill use. Combined with frequent Grass skill triggers for trait healing, grows stronger over time.
Grass-type physical damage skill with +75 power at high HP, easily maintaining high HP state with trait healing to trigger damage boost.
Restores 10 Energy, ensuring uninterrupted Grass-type skill cycling, continuously triggering "Oxygen Cycle" healing and "Light Energy Gathering" stacking.
80% damage reduction + 20% HP recovery when hit, forms double recovery with trait, greatly boosts field presence
High burst output after boosting
Massively boosts Physical Attack via Abundance, then unleashes Cactus Spike for burst damage; Vine Constrict serves as transitional damage and Energy recovery; Rest ensures survival—exemplifying a classic ‘boost-and-burst’ playstyle.
150 power high-damage physical attack skill. Combined with Bountiful's 140% physical attack buff, can deal extremely high damage.
140% Physical Attack and Magic Attack dual boost, greatly increases output capability, provides buff for Cactus Spike
Grass-type physical damage skill with moderate 80 Energy cost, recovering 5 Energy to alleviate consumption and maintain skill cycling.
Restores 30% HP, combined with trait healing to form dual sustain, ensuring field time to complete buffs.
Sustained interference, stable attrition
Spore inflicts persistent damage and healing interference; Leaf Beam delivers consistent output and reliably triggers its ability; Bloom increases move power; Overgrow secures energy cycling—overall, this is a stable, attrition-and-disruption-oriented playstyle.
Applies Parasite status to enemy, continuously draining life. Combined with self dual healing to create HP advantage.
Grass-type magical damage skill with stable 120 Energy cost output, triggering trait healing.
Gains +30 power to all skills, +60 when responding to Defense, improving overall damage output efficiency.
Restores 10 Energy, ensuring skill cycling, continuously triggering trait and maintaining parasitic effects.












Deals magic damage to the enemy creature.

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Deals magic damage to the enemy creature.

Deals Physical DMG. Restores 5 Energy to self.

Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Restores 20% of max HP.

Damage reduction 80%, Counter Attack: self gains Physical Defense +70%.

Restore 10 energy to self.

Gains +30 Power to all skills, Counter Defense: Changes to Power +60.

The enemy gains 3 stacks of Parasite.

Self gains +140% Physical Attack and Magic Attack.

Self gains 1 stack of Photosynthesis Mark.

Self recovers 15% HP, then Withdraws.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

70% Damage Reduction. Counterattack.

Restore 30% HP to self.

Dispels all Buffs from the enemy.

Each turn, randomly transforms into a skill from another creature on your team.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals magic damage, the enemy gains 2 stacks of Poison.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 5 stacks of Poison.

For every stack of the Poison effect the enemy has, the enemy gains -30% Dual Attack.

The enemy gains 3 stacks of Poison. Counter Defense: changed to gaining 8 stacks.

Deals Magic damage. This skill's type matches the Weather type.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric