Oxygen Cycle
After using a Grass-type skill, restores 10% HP.
Loves sunlight and fresh air, wags its tail when happy, and flees quickly when startled. Though quite timid, it can also be very mischievous at times.
After using a Grass-type skill, restores 10% HP.
Field Attrition, Late-Game Burst
Use 'Oxygen Cycle' trait, frequently use Grass-type skills for healing + stacking Light Energy Gathering power + maintaining high HP to trigger Phloem Surge damage bonus, Enzyme Concentration Adjustment provides survival, forming increasingly stronger attrition playstyle
Core damage skill. Power permanently +60 after each other Grass-type skill use. Combined with frequent Grass skill triggers for trait healing, grows stronger over time.
Grass-type physical damage skill with +75 power at high HP, easily maintaining high HP state with trait healing to trigger damage boost.
Restores 10 Energy, ensuring uninterrupted Grass-type skill cycling, continuously triggering "Oxygen Cycle" healing and "Light Energy Gathering" stacking.
80% damage reduction + 20% HP recovery when hit, forms double recovery with trait, greatly boosts field presence
High burst output after boosting
After大幅强化物攻 through Abundance, use Cactus Spike for burst damage, Vine Bind as transitional output兼回能, Rest to ensure survival, is a typical强化一波流打法
150 power high-damage physical attack skill. Combined with Bountiful's 140% physical attack buff, can deal extremely high damage.
140% Physical Attack and Magic Attack dual boost, greatly increases output capability, provides buff for Cactus Spike
Grass-type physical damage skill with moderate 80 Energy cost, recovering 5 Energy to alleviate consumption and maintain skill cycling.
Restores 30% HP, combined with trait healing to form dual sustain, ensuring field time to complete buffs.
Sustained interference, stable attrition
Spore provides sustained damage and healing disruption, Chlorophyll Beam for stable output triggering trait, Bloom to boost skill power, Etiolation to ensure energy cycle. Overall steady build偏向 sustained attrition and disruption.
Applies Parasite status to enemy, continuously draining life. Combined with self dual healing to create HP advantage.
Grass-type magical damage skill with stable 120 Energy cost output, triggering trait healing.
Gains +30 power to all skills, +60 when responding to Defense, improving overall damage output efficiency.
Restores 10 Energy, ensuring skill cycling, continuously triggering trait and maintaining parasitic effects.
Deals Physical DMG. Restores 1 Energy to self.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 5 Energy to self.
Restore 10 energy to self.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Enemy gains 1 stack of Parasite.
Deals physical damage to the enemy creature.
Self gains +140% Physical Attack and Magic Attack.
Self gains 1 stack of Photosynthesis Mark.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Light, Earth, Water
Bug, Fire, Ice, Poison, Wing
Water, Earth, Light, Electric
Progress: 7/7