Deep Oxygen Cycle
After using a Grass-type skill, restores 15% HP.

"Eating cocoa fruits to my heart's content every day, adventuring with my favorite little Roco—that's a happy life."
After using a Grass-type skill, restores 15% HP.
Low-speed response stacking, prolonged battle
Use 'Bloom's counter mechanism paired with low-speed trait, triggering defensive counter for power bonus when attacked, while achieving double sustain through 'Spore' parasitism + 'Deep Oxygen Cycle' trait, with 'Light Energy Gathering' becoming core output after stacking
Core scaling damage skill. Permanent +60 power after each other Grass-type skill use. Extremely high damage after stacking. Paired with Trait 'Deep Oxygen Cycle' to heal after Grass-type skills, forming damage + sustain loop.
Zero-energy support skill: power +60 when countering Defense, synergizing with the low-Speed trait—triggers a Defense counter when the opponent attacks, improving Light Energy Gathering stack efficiency while also triggering the trait's HP recovery.
Zero-cost parasitic skill, continuously drains enemy HP, combined with trait healing forms dual sustain, while also providing turns for Light Energy Gathering stack accumulation
High energy cost Physical skill, +75 power when HP >80%, easy to maintain HP with trait healing, serves as transition damage or finisher during Light Energy Gathering stack buildup.
Dual STAB burst after boosting, sustainability guaranteed
'Bountiful Harvest' provides massive attack boosts, paired with dual high-power output skills 'Cactus Spike' and 'Chlorophyll Beam' for burst damage. 'Rest' ensures survival, forming a 'buff → damage → heal' cycle.
Core burst skill, 0 energy cost to gain +140% physical and magic attack, greatly boosting dual-attack stats, combined with 127 dual-attack base stats to deal high damage.
High-power Physical skill (150 Energy cost), damage explodes after "Abundance" bonus, serves as the main Physical damage source
High-power Magic skill (120 Energy), considerable damage after Abundance bonus, provides coverage supplement
Zero-cost, recovers 30% HP. Combined with trait "Deep Oxygen Cycle" recovering 15% more after using Grass-type skills, a single skill cycle can recover 45% HP, ensuring survival
High damage reduction field presence, Parasite consumes for counterattacks.
Using Enzyme Concentration as core survival, paired with Spore for parasitic drain, Etiolation for Energy cycling, and Sieve Tube Rush for damage while maintaining high HP, forming a 'defense counter' tactical system.
Core survival skill. 80% damage reduction and 20% HP recovery when responding to attacks. Combined with 'Deep Oxygen Cycle' trait grants additional 15% recovery after using Grass-type skills, reaching 35% HP recovery per instance, greatly enhancing field presence.
Zero-cost parasite, continuously drains the enemy, buying turns for Enzyme Concentration Adjustment while triggering trait healing
High-power Physical skill. Power +75 when HP >80%. Delivers massive damage after Enzyme Concentration adjustments secure HP threshold.
Zero-cost, recovers 10 Energy, ensuring high-cost skill usage and maintaining skill cycling












Deals magic damage to the enemy creature.

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Deals magic damage to the enemy creature.

Deals Physical DMG. Restores 5 Energy to self.

Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Restores 20% of max HP.

Damage reduction 80%, Counter Attack: self gains Physical Defense +70%.

Restore 10 energy to self.

Gains +30 Power to all skills, Counter Defense: Changes to Power +60.

The enemy gains 3 stacks of Parasite.

Self gains +140% Physical Attack and Magic Attack.

Self gains 1 stack of Photosynthesis Mark.

Self recovers 15% HP, then Withdraws.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

70% Damage Reduction. Counterattack.

Restore 30% HP to self.

Dispels all Buffs from the enemy.

Each turn, randomly transforms into a skill from another creature on your team.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals magic damage, the enemy gains 2 stacks of Poison.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 5 stacks of Poison.

For every stack of the Poison effect the enemy has, the enemy gains -30% Dual Attack.

The enemy gains 3 stacks of Poison. Counter Defense: changed to gaining 8 stacks.

Deals Magic damage. This skill's type matches the Weather type.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric