Oxygen Cycle
After using a Grass-type skill, restores 10% HP.

Generally gentle in temperament and massive in size, it is said that a deep breath can exhale a gale strong enough to blow away a Roco, but it usually moves very gently. "It has three sharp tails and often charges and crushes opponents with its body."
After using a Grass-type skill, restores 10% HP.
Mid-to-late game scaling consumption playstyle, relies on Trait healing and damage reduction skills to stay on field, gradually stacks 'Light Energy Gathering' power, late game forms high burst cleanup
Use 'Light Energy Gathering' as core scaling damage, paired with 'Sieve Tube Torrent' dual Grass-type skills stacking layers to trigger trait healing, 'Enzyme Concentration Adjustment' provides key damage reduction for survival, 'Etiolation' solves Energy sustain. Early game use 'Enzyme Concentration Adjustment' for damage reduction and healing, 'Etiolation' for Energy, mid-game start stacking 'Light Energy Gathering' with Grass skills, late-game high-power cleanup.
Core scaling damage skill. Permanent +60 power after each other Grass-type skill use. Reaches extremely high damage in late game. Paired with Trait 'Oxygen Cycle' healing per turn to form positive cycle.
High-power Grass-type Physical attack skill. Power +75 at full HP, combined with trait healing to maintain high HP threshold for bonus activation, while triggering 'Oxygen Cycle' recovery.
Core survival skill. 80% damage reduction + 20% HP recovery when hit. Combined with 'Oxygen Cycle' trait enables massive HP recovery after taking hits, compensating for speed disadvantage.
0 Energy restores 10 Energy, ensures sustainable release of high-energy cost skills 'Light Energy Gather' and 'Sieve Tube Rush', maintaining output rhythm
Prediction burst playstyle, use "Abundance" high-value buffs combined with dual high-power physical attack skills for quick output, "Enzyme Concentration Adjustment" to ensure survival in key turns.
Use 'Abundance' as core buff, paired with dual high-power physical skills 'Sieve Tube Torrent' and 'Cactus Spike' for burst damage, 'Enzyme Concentration Adjustment' ensures survival during 'Abundance' turns. Playstyle is predicting opponent attacks or using 'Abundance' as slow follow-up, using 'Enzyme Concentration Adjustment' for damage reduction or direct damage as needed, using high-power skills to quickly defeat opponents.
140% both attacks boost, greatly increases 'Sieve Tube Torrent' and 'Cactus Spike' output capability, core buff for Physical burst
High physical damage skill with +75 power at full HP, capable of extreme burst with 'Bountiful' bonus while triggering trait healing
150 power same-type physical attack skill. Damage is extremely high under 'Bountiful' buff, used as a finisher or burst option.
80% damage reduction + HP recovery when hit, compensates for Speed disadvantage, ensures survival during 'Bounty' turns, preserves HP for subsequent burst
Sustained attrition playstyle, utilizing 'Spore' parasitism and dual Magic Attack skills for damage, combined with 'Rest Recovery' and traits to create extreme sustain, gradually wearing down opponents
Dual Grass-type Magic Attack skills synergize to trigger trait healing and 'Light Energy Gathering' growth. 'Spore' provides sustained chip damage, 'Rest and Recover' ensures high sustainability. Strategy: open with 'Spore' for parasitism, alternate 'Light Energy Gathering' and 'Chlorophyll Beam' for output and stacking healing. When HP is critical, use 'Rest and Recover' for massive healing, grinding down opponents through sustained chip and recovery.
Core scaling Magic Attack damage. Grass-type skills trigger Trait healing. Extremely high power after late-game stacking.
120 Power Grass-type Magic Attack skill, forms dual Magic Attack output with 'Light Energy Gathering', mutually triggers trait healing and 'Light Energy Gathering' stacking
0 Energy Parasite status. Continuously drains opponent HP. Combined with self high regeneration to create HP advantage, extremely effective for attrition.
Restores 30% HP, combined with trait 'Oxygen Cycle' for additional 10% healing per turn, forming extremely strong sustainability to maintain field presence.












Deals magic damage to the enemy creature.

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Deals magic damage to the enemy creature.

Deals Physical DMG. Restores 5 Energy to self.

Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Restores 20% of max HP.

Damage reduction 80%, Counter Attack: self gains Physical Defense +70%.

Restore 10 energy to self.

Gains +30 Power to all skills, Counter Defense: Changes to Power +60.

The enemy gains 3 stacks of Parasite.

Self gains +140% Physical Attack and Magic Attack.

Self gains 1 stack of Photosynthesis Mark.

Self recovers 15% HP, then Withdraws.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

70% Damage Reduction. Counterattack.

Restore 30% HP to self.

Dispels all Buffs from the enemy.

Each turn, randomly transforms into a skill from another creature on your team.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals magic damage, the enemy gains 2 stacks of Poison.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 5 stacks of Poison.

For every stack of the Poison effect the enemy has, the enemy gains -30% Dual Attack.

The enemy gains 3 stacks of Poison. Counter Defense: changed to gaining 8 stacks.

Deals Magic damage. This skill's type matches the Weather type.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric