Oxygen Cycle
After using a Grass-type skill, restores 10% HP.

Loves playing by springs, the evolved form of Meow. Its banana-leaf-shaped tail has split into two. It has grown bolder and often sticks out its tongue to provoke opponents.
After using a Grass-type skill, restores 10% HP.
First activate "Abundance" to gain 140% dual attack bonus, maintain high HP to use "Sieve Tube Torrent" as main damage output, use "Rest Recovery" when necessary to heal and maintain bonus conditions, and use "Chlorophyll Beam" against high Physical Defense targets.
Use 'Abundance' for one-time large dual attack boost, paired with 'Rest' and trait to maintain high HP, triggering Phloem Surge's 75% power bonus, forming high burst physical output; 'Chlorophyll Beam' as magic cleanup for different defense types
Core buff skill, provides +140% Physical and Magic Attack bonus, greatly enhancing damage output. 0 energy cost allows activation at any time, combining with subsequent high-power skills for burst damage.
Core sustain skill, recovers 30% HP, paired with trait "Oxygen Cycle" forms double recovery, maintains high HP threshold to trigger "Sieve Tube Torrent" bonus condition.
Core physical output, 80 energy cost, +75 power at high HP (>80%), combined with "Abundance" bonus can deal extremely high physical damage, and moderate energy cost.
Magic damage skill, 120 Energy cost. Deals considerable damage under Abundance buff, expanding coverage to avoid being countered by high Physical Defense units.
First cast "Spore" for Parasite, activate "Abundance" to boost stats, use "Enzyme Concentration Adjustment" to resist enemy burst and heal, use "Sieve Tube Torrent" for output while maintaining high health, slowly grind down opponent with Parasite and trait.
Using Spore parasitism as core drain, paired with Abundance to boost damage and parasitic damage, Enzyme Concentration for extreme survival, and Sieve Tube Rush for damage at safe HP, forming an unkillable attrition tactic.
Core buff skill, provides +140% dual attack bonus, providing foundation for subsequent damage output and parasitic damage.
Core attrition skill. Applies Parasite status to enemy, draining HP each turn. Combined with high Magic Defense (121) and trait "Oxygen Cycle" forms prolonged attrition battle.
Main Physical DPS, +75% power at high HP, extremely high damage with [Bounty] buffs, maintains DPS pressure
Defensive counter skill, 80% damage reduction and restoring 20% HP when responding to attacks, combining with Oxygen Cycle and Spore's lifesteal for extreme survival, suitable for backline counterattacks.
First activate "Abundance", then alternate between "Vine Strangle" (energy recovery) and "Chlorophyll Beam" for damage output while stacking "Light Energy Gathering" layers, using "Oxygen Cycle" for sustain, and switch to "Light Energy Gathering" as main damage output in the late game.
Centered on Light Energy Gathering's growth mechanic, stacking through frequent Grass-type skill use with Vine Strangle and Chlorophyll Beam, triggering Oxygen Cycle for healing, with Abundance as base damage, resulting in extremely high Light Energy Gathering power later.
Core buff skill. The 140% dual attack bonus is the foundation for all subsequent damage output, must be activated first.
Core scaling skill. Permanent +60 power after each other Grass-type skill use. Paired with multiple Grass-type skills for fast stacking. Becomes extremely high-power magic damage in late game.
Low-cost physical damage output (80 energy cost), self-recovers 5 energy, can be used frequently to stack Light Energy Gathering layers, while maintaining high HP to trigger self-bonuses.
Main Magic DPS (120 Energy), considerable damage with "Abundance" boost, used to stack "Light Energy Gathering" layers, setting up for late-game burst.












Deals magic damage to the enemy creature.

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Deals magic damage to the enemy creature.

Deals Physical DMG. Restores 5 Energy to self.

Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Restores 20% of max HP.

Damage reduction 80%, Counter Attack: self gains Physical Defense +70%.

Restore 10 energy to self.

Gains +30 Power to all skills, Counter Defense: Changes to Power +60.

The enemy gains 3 stacks of Parasite.

Self gains +140% Physical Attack and Magic Attack.

Self gains 1 stack of Photosynthesis Mark.

Self recovers 15% HP, then Withdraws.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

70% Damage Reduction. Counterattack.

Restore 30% HP to self.

Dispels all Buffs from the enemy.

Each turn, randomly transforms into a skill from another creature on your team.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals magic damage, the enemy gains 2 stacks of Poison.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 5 stacks of Poison.

For every stack of the Poison effect the enemy has, the enemy gains -30% Dual Attack.

The enemy gains 3 stacks of Poison. Counter Defense: changed to gaining 8 stacks.

Deals Magic damage. This skill's type matches the Weather type.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric